Use GLSL version 110 for OpenGL 2 shaders.
authorJuan Pablo Ugarte <ugarte@endlessm.com>
Tue, 1 Nov 2016 13:59:05 +0000 (10:59 -0300)
committerJuan Pablo Ugarte <juanpablougarte@gmail.com>
Tue, 1 Nov 2016 18:42:46 +0000 (15:42 -0300)
commitc607d51890f3f768150658255f2f8e8776933161
treeb80d343b77b3fd458d41d6685ea4971d862edb34
parent793f843b0875e09d88699aa4e3f806f3b1185e1f
Use GLSL version 110 for OpenGL 2 shaders.

According to docs and Intel legacy drivers,
GLSL version 130 is for GL 3.0 not GL 2.0/2.1

Validated files with reference compiler from
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
gdk/resources/glsl/gl2-texture-2d.fs.glsl
gdk/resources/glsl/gl2-texture-2d.vs.glsl
gdk/resources/glsl/gl2-texture-rect.fs.glsl
gdk/resources/glsl/gl2-texture-rect.vs.glsl
gdk/resources/glsl/gl3-texture-2d.vs.glsl
gdk/resources/glsl/gl3-texture-rect.vs.glsl